The New York Times’ daily Connections puzzle remains popular, offering a quick mental challenge. Today’s edition (#958) proved moderately difficult, especially the purple category. Here’s a breakdown of the clues and full solutions for those seeking assistance.
Puzzle Overview
The game challenges players to group sixteen words into four categories of four, based on shared themes. The difficulty escalates from yellow (easiest) to purple (most obscure). The Times now provides a scoring bot to track progress, appealing to competitive puzzle solvers.
Hints for Each Category
The puzzle’s categories were as follows:
- Yellow: Think about what a boxer wears.
- Green: This relates to winning.
- Blue: Consider types of clothing collars.
- Purple: This involves winter precipitation.
Complete Solutions
The full answers for today’s Connections puzzle are:
- Yellow (Gear for a Boxer): Gloves, mouthguard, robe, shorts
- Green (Championship): Award, crown, cup, title
- Blue (Kinds of Necklines): Boat, crew, halter, scoop
- Purple (Snow ____): Cone, globe, leopard, pea
Why This Puzzle Matters
The Connections game exemplifies a trend toward micro-puzzles in digital media. These short-form challenges satisfy immediate cognitive needs while keeping users engaged within the New York Times Games ecosystem. The inclusion of a scoring bot enhances retention by tapping into gamification principles. The puzzle’s occasional ambiguity (like the purple category) ensures replayability, as players analyze past patterns.
Past Difficult Puzzles
Some previously challenging puzzles illustrate the game’s design:
- #5: “Things you can set” (mood, record, table, volleyball)
- #4: “One in a dozen” (egg, juror, month, rose)
- #3: “Streets on screen” (Elm, Fear, Jump, Sesame)
- #2: “Power ___” (nap, plant, Ranger, trip)
- #1: “Things that can run” (candidate, faucet, mascara, nose)
These examples highlight the puzzle’s tendency toward abstract connections, demanding lateral thinking rather than straightforward deduction. The game’s success stems from its accessibility and ability to provide a brief cognitive reward.
























